CoderZ, a company that wants to make computer science more accessible through a digital curriculum, created “League in a Box” for educators to create on-demand virtual tournaments for their schools, the company said in a news release. The tournaments can be held in schools or other venues within the community, though gameplay takes place on the CoderZ coding platform. Students from one or more school districts can come together in teams of three to six to complete missions by programming virtual 3D robots, learning the fundamentals of coding along the way according to Government Technology.
Anthology, a leading provider of education solutions that support the entire learner lifecycle, today announced that its Anthology Outcomes solution has been named a winner of the 2022 EdTech Cool Tool Awards in the Best Administrative Solution category. Featuring EdTech’s best and brightest, the annual program shines a spotlight on innovative technology and inspiring leaders across the K-12, Higher Education and Skills and Workforce sectors according to PRNewswire.
DreamBox Learning, Inc. (“DreamBox®”), the leading education technology provider and pioneer of intelligent adaptive learning, today announced the company’s solutions have been named 2022 SIIA CODiE Award finalists in two categories, including “Best Personalized Learning Solution” for the Reading Plus literacy solution and “Best Mathematics Instructional Solution for Grades PK-8” for the DreamBox Learning Math solution. This is the latest recognition for DreamBox, which has won over 40 top education and technology industry awards for its dual-discipline solutions that now serve approximately 6 million students and 400,000 educators according to BusinessWire.
Continuing an acquisition spree of the past several years, Salt Lake City-based education technology company Instructure announced last week that it bought the software company Concentric Sky, whose micro-credentialing tool Badgr has been part of Instructure’s learning management system Canvas since 2018 according to Government Technology.
StoryFile, an AI startup redefining the media landscape through its proprietary storytelling technology, announced the launch of its first educational project dedicated to supporting people with ALS, giving them access to life-improving resources through the use of crowd-sourced stories, ‘how-to’ knowledge sharing, and more. The idea came from Eric Weinbrenner, founder of grassroots ALS nonprofit Paint For A Cure, following his own struggles to navigate living independently with ALS, as he lost all mobility and ability to communicate according to GlobaNewWire.
Shmoop Heartbeat, a research-backed tool that identifies how non-academic factors of a student’s life deeply impact their ability to perform academically, is a recipient of the Edtech Digest Edtech Cool Tool: Adaptive Technology Solution finalist award according to PRweb.
WuKong Education Group, the leading online Mandarin learning platform, has recently launched a suite of apps as part of its digital learning infrastructure upgrade strategy to further enhance its student-centered learning and teaching experiences according to PRNewsWire.
SKY Technology Co., LTD and KOREAEDUGROUP, a professional employment education company, signed an MOU. In line with Web 3.0, the two companies are opening a new era of edutech (education technology) that adds sustainability by grafting NFT made possible with blockchain technology into the field of education. With its 58 business operations nationwide, KOREAEDUGROUP will adopt NFT applications for the first time in the education service industry, mapping out the mid-long-term planning in respect of the membership management, motivation boost, and trend leading innovative image according to Yahoo News.
Trace and the Mastercard Foundation launched Trace Academia (TraceAcademia.com) , a free-to-use, interactive, mobile-based learning application that aims to enable 26 million young Africans to acquire on-demand, market-relevant skills. Trace Academia is available on Android and iOS and has already been successfully tested in 4 African countries. Users can access courses in one of two languages: English and French. Portuguese courses will soon be launched. The learning content will include technical courses relevant to 15 different industries— including courses in energy, beauty, fashion, DIY, digital marketing, hospitality, the creative arts, journalism, film, and technology—as well courses that are more broadly relevant, such as entrepreneurship, public speaking, and personal wellness. Each course featured on the application has been designed in collaboration with an industry leading organization to ensure its relevance to employers and the job market according to Africa business.
Prodigy Education (‘Prodigy’), leaders in game-based learning and creators of the globally popular Prodigy Math game, today announced a major expansion of its educational games portfolio with the release of Prodigy English. This engaging new game is available to play now and provides teachers and parents with a fun way to support English learning in the classroom and at home according to PRNewsWire.